view.addEventListener(Event.ADDED_TO_STAGE, zoomCamera);
2009-07-20
Solved It!
2009-07-17
Adding Interactivity to Papervision 3D
There are two types of Interactivity in this demo the first is controlling the camera and the second the 3D Animation i.e. making the panels spin when you click them.
Controlling the Camera
Controlling the camera is pretty simple in this example all you need to do is track the mouse movement and translate it into camera movement.
To do this simply add the following code into your Event.ENTER_FRAME listener, where view is the Papervision View you are using.
view.camera.x += (((stage.mouseX - (stage.stageWidth * .5)) * 2) - view.camera.x ) * .02; view.camera.y += (((stage.mouseY - (stage.stageHeight * .5)) * 2) - view.camera.y ) * .02;
Controlling 3D Animation The easiest what to control 3D animation is to use tweener. Basically Tweener helps you move things around on the screen using only code, instead of the timeline. Tweener has no idea about Papervision 3D and in fact it only changes a variable over time which means that you can change any variable as long as it is a number.
To do this you first need to set the view to interactive, then add event listeners to the 3D objects.
var controlPlane:Plane = new Plane(); controlPlane.addEventListener (InteractiveScene3DEvent.OBJECT_CLICK, plane1Clicked); controlPlane.addEventListener (InteractiveScene3DEvent.OBJECT_OVER, plane1Rollover); controlPlane.addEventListener (InteractiveScene3DEvent.OBJECT_OUT, plane1Rollout);
Then create functions and use tweener to manipulate the 3D objects
private function plane1Rollover (myEvent:InteractiveScene3DEvent):void {
//moves the panel back on roll over
Tweener.addTween(myEvent.currentTarget, { z:120, time:.5, transition:"easeInOutQuint" } );
}
private function plane1Rollout (myEvent:InteractiveScene3DEvent):void {
//moves the panel froward to its original position on roll out.
Tweener.addTween(myEvent.currentTarget, { z:100, time:.5, transition:"easeInOutQuint" } );
}
private function plane1Clicked (myEvent:InteractiveScene3DEvent):void {
//Resets the panels X rotation
myEvent.currentTarget.rotationX = 0;
//Flips the panel 360
Tweener.addTween(myEvent.currentTarget, { rotationX:360, time:1, transition:"easeInOutQuint" } );
}
Follow this link to view a demo and as usual to view the full source right click the demo.
2009-07-15
Plane Projection in Silverlight 3
2009-07-14
Embedding Flex Components
Ok, so before I start I have to say that the control is not actually embedded, all I managed it to do is get control as an image and apply it as a material to the plane. Click the image to the right to see the demo you can view the source by right clicking the demo.
I am working on getting the material to update when the control updates but that may be a while before it is working perfectly, as this is all I need for the project template.
2009-07-12
Reflection

The source is available if you right click the demo
2009-07-09
Using an Embedded Flex Image in Papervision3D
[Embed(source="assets/earthmap.jpg")] public var earthMap:Class; private var moonMaterial:BitmapMaterial;
Create a new BitmapAsset variable cad cast the image class to it.
var earthAsset:BitmapAsset = new earthMap() as BitmapAsset;
Finally assign the new variable as a material.
earthMaterial = new BitmapMaterial(earthAsset.bitmapData);
2009-07-08
Papervision3D
To view the source right click the movie and select view source.
2009-07-07
Project Template
I spent a week doing the flex in a week and then it was time to come up with an project to see how this flex thing really works. This is where the contest I won came into play I won $100 of templates and got this template so I figured what better way to learn flex that to try and recreate it using flex instead of boring old flex so project template was born, I will update here as I work through it with all source code included.